Illustrated rules
How to play Frontier
Settle an island, turn each dice roll into resources, and trade your way to the target renown before anyone else. The pictures below are from the current game.

Read the island
Four things tell you where to build.
- 1Terrain
Each hex produces one of the five resources.
- 2Number tokens
When the dice match, that hex produces for adjacent buildings.
- 3Corners and edges
Settlements sit on corners; roads connect the edges between them.
- 4Ports
Coastal access can improve a bank trade rate.
The goal
Reach the table's renown target.
A Classic table normally ends at 10 renown. Settlements are worth 1, cities are worth 2, and titles or some cards can add more. The active player wins as soon as their total reaches the configured target.
Settlement
Collects from adjacent producing hexes.
City
Upgrades a settlement and increases production.
Longest Trail
Hold the longest eligible route of at least five roads.
Grand Host
Play at least three Soldiers and hold the largest force.
A turn, step by step
The board always shows the next legal action.

Place your opening pieces
During setup, place two settlements and their connecting roads. Favour corners touching varied resources and useful number tokens.

Roll and produce
Roll the dice. A matching number token makes its hex produce for every adjacent settlement or city, unless the Raider blocks it.

Trade
Offer resources to other players or use the bank and your ports. You can skip trading when your hand already has what you need.

Build or play a card
Spend the shown recipe on roads, settlements, cities or progress cards, then use any actions your current rules allow.

End your turn
Review the leader, your Safe Hand and open routes, then pass play to the next seat.
Resources
Five resources fund every plan.
- Wood
- Roads and settlements
- Brick
- Roads and settlements
- Grain
- Settlements, cities and progress cards
- Wool
- Settlements and progress cards
- Ore
- Cities and progress cards
Three useful habits
Open on variety
Touching several resource types gives you more ways to build after any roll.
Trade with a purpose
Know the recipe you are completing before revealing what your hand needs.
Count hidden routes
A Longest Trail swing is worth 2 renown, so watch both length and interruption points.
Guided first game included
Learn on the real board.
Start solo and the seven-step first-game guide follows your progress. You can collapse or skip it at any time.