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Frontier

Reference

Frontier glossary

The board talks in short labels. Here is what each one means in play, without assuming you already know the genre.

Async game
An online game designed to continue over hours or days. Players can take a turn when they are ready instead of staying at the table together.
City
An upgraded settlement. It produces more resources from adjacent hexes and is worth more renown.
Classic
Frontier's standard ruleset: the familiar board, standard deck and a 10-renown target.
Elo
The rating used by Frontier's competitive ladder. Rated wins and losses move it; solo games do not.
Frontier Plus
An expanded ruleset with a larger board and additional systems. The same core turn loop still applies.
Grand Canal
A Frontier Plus title worth 2 renown. It goes to the eligible player with the leading bridge network.
Grand Host
A title worth 2 renown. Play at least three Soldier cards and hold the largest force; the current holder keeps it when tied for the lead.
Longest Trail
A title worth 2 renown. Build a continuous route of at least five roads and hold the longest eligible network. An opponent's settlement can break the route.
Port
A coastal trade point. A settlement or city beside one can improve your bank trade rate, sometimes for one specific resource.
Progress card
A card bought during a game that grants an action, protection or renown. Some renown cards stay hidden until scoring.
Public Elo
The rating shown on the public competitive ladder. Display names are masked on public marketing surfaces.
Raider
The piece moved after a 7 or a Soldier card. It blocks production on its hex and may let the mover take a resource from an adjacent rival.
Renown
Frontier's victory score. Settlements, cities, titles and some cards or scenario systems add renown. Classic games normally end when the active player reaches 10.
Safe Hand
The number of resource cards you may hold when a 7 is rolled without discarding. The base is normally 7, or 9 in a two-player game; walls and certain Frontier Plus effects can raise it.
Scenario
A named board and rules configuration with its own terrain, modules or strategic emphasis.
Settlement
A building placed on a board corner. It earns 1 renown and collects one resource when an adjacent hex produces.
Trade rate
How many matching cards you give the bank for one card back. Ports can improve the default rate.
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